I've taken a break from OGame to finally have a serious go at Medieval Total War II. Its been sitting unused since I bought it, but I aquired a new laptop, and as its my final week at work I have been working on World Domination.
Apparently World Domination is possible in 21 turns, although I took much longer. You're meant to get 45 provinces plus Jerusalem. Suddenly realised that although I'd comfortably beaten the 45 provinces (61), starting as the English means its a damn long haul to Jerusalem.
So built enormous fleet (3 stacks of Carracks) in Spain and went off to the Eastern Mediterranean, picking up soldiers at most ports on the way. Fleet was big enough to stop anyone attacking it, although I was pissed that the Venetians tried to park their boats next to mine to stop them moving. Don't those silly f*cks know I'm off to Jerusalem to liberate it from Islamic Infidels. Anyway, the Pope is English, so he didn't mind if I sank a few Venetians (who didn't even own Venice at that stage).
I think the 4 units of Timurids in Jerusalem were very surprised when 60 units of troops landed and rushed them. They didn't even get chance to say "ow" before it was game over as I'd achieved victory.
Faults with game
Since it was built on an upgraded Rome:Total War engine, a lot of the tactics seemed to work out pretty well. English archer units RUL3Z. Fighting the Mongols is expensive as they don't know how to rout, and their infantry and cavalry also have long range bows. Solution seems to be to send your cavalry to hit their infantry and have enough spears to defend your archers against their cavalry.
Sallying out when surrounded is nearly always a good way of wiping out the enemy army. I've found a good one is to park a unit of loosly formed armoured infantry just outside the front gate and then make pincushions of their troops from the walls when they try and get the unit at the gate.
Artillery are a bit inaccurate, but if you target the enemy generals unit, you'll get lucky eventually most of the time.
Apparently World Domination is possible in 21 turns, although I took much longer. You're meant to get 45 provinces plus Jerusalem. Suddenly realised that although I'd comfortably beaten the 45 provinces (61), starting as the English means its a damn long haul to Jerusalem.
So built enormous fleet (3 stacks of Carracks) in Spain and went off to the Eastern Mediterranean, picking up soldiers at most ports on the way. Fleet was big enough to stop anyone attacking it, although I was pissed that the Venetians tried to park their boats next to mine to stop them moving. Don't those silly f*cks know I'm off to Jerusalem to liberate it from Islamic Infidels. Anyway, the Pope is English, so he didn't mind if I sank a few Venetians (who didn't even own Venice at that stage).
I think the 4 units of Timurids in Jerusalem were very surprised when 60 units of troops landed and rushed them. They didn't even get chance to say "ow" before it was game over as I'd achieved victory.
Faults with game
Since it was built on an upgraded Rome:Total War engine, a lot of the tactics seemed to work out pretty well. English archer units RUL3Z. Fighting the Mongols is expensive as they don't know how to rout, and their infantry and cavalry also have long range bows. Solution seems to be to send your cavalry to hit their infantry and have enough spears to defend your archers against their cavalry.
Sallying out when surrounded is nearly always a good way of wiping out the enemy army. I've found a good one is to park a unit of loosly formed armoured infantry just outside the front gate and then make pincushions of their troops from the walls when they try and get the unit at the gate.
Artillery are a bit inaccurate, but if you target the enemy generals unit, you'll get lucky eventually most of the time.
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