We released "buggiest piece of software this year". It didn't crash, but there were so many small problems that it was really not playable. But we knew this when we released it. Rather than delay the launch again, we decided to release a patch on the day of release.
Now we're working on the latest patch! fun fun fun. And the glitches are getting more an more irritating and trivial, and require more and more work to actually solve. So most of the bugs are halley's bug. I can spend a whole day trying to reproduce a bug, and another day ficing it all for an obscure fringe case that nobody cares about.
After patch 2, it's still going to be a substandard game.
And it's really quite depressing to read the forum on our web page and find loads and loads of people complaining.
Sometimes I hate this job.
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