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Internet
By squigs (Tue Apr 12, 2005 at 12:39:13 AM EST) (all tags)
Before the internet...  Before patches could be downloaded...  If a piece of software had bugs in, there was very little you could do.

The internet has changed this.  It allows devlopers to release a patch containing not just bug fixes but gameplay improvements after the game is released.

Sodding internet!



Rather than allow devlopers to release patches for undetected bugs, they can now release an unfinished game, and release patches afterwards.  This means the quality of software has gone down, and the developers life has been made more boring. 

We released "buggiest piece of software this year".  It didn't crash, but there were so many small problems that it was really not playable.  But we knew this when we released it. Rather than delay the launch again, we decided to release a patch on the day of release.

Now we're working on the latest patch! fun fun fun.  And the glitches are getting more an more irritating and trivial, and require more and more work to actually solve.  So most of the bugs are halley's bug.  I can spend a whole day trying to reproduce a bug, and another day ficing it all for an obscure fringe case that nobody cares about.

After patch 2, it's still going to be a substandard game.

And it's really quite depressing to read the forum on our web page and find loads and loads of people complaining. 

Sometimes I hate this job.

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The information superhighway | 4 comments (4 topical, 0 hidden)
'Idiots'. That's 'idiots complaining' by Rogerborg (2.00 / 0) #1 Tue Apr 12, 2005 at 01:59:22 AM EST
Really, people buy a game on launch based on... what?  Reviews from commercial publications, paid for by advertising from the same game companies that send them beta and assure them that this time the bugs will be fixed by release?  I find it hard to sympathise.  Wait six months.  Budget releases represent the right games with the right fixes at the right price.

Your plight on the other hand, well, yes, that does indeed suck the big one.  Look on the bright side though: I doubt that you'll be developing games (in Soviet UKistan) for much longer.  Another one bites the dust.

Say... is anyone else thinking naughty thoughts about that Bug Fairy?

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Metus amatores matrum compescit, non clementia.

They are idiots. by squigs (4.00 / 1) #2 Tue Apr 12, 2005 at 02:08:38 AM EST
Still a little depressing reading negative opinions.

Really, people buy a game on launch based on... what?  Reviews from commercial publications, paid for by advertising from the same game companies that send them beta and assure them that this time the bugs will be fixed by release?

All the game mags said it was crap as well.  But they did have the patched version.

Mainstream press seemed to like it, but I think their reviewers republish the blurb rather than go through the hassle of installing actual software.  And that's if they actually have a PC in the first place.

People bought it because they liked the previous version, which was written by a different studio, and they knew it was written by a different studio.

I doubt that you'll be developing games (in Soviet UKistan) for much longer.

Too true. 

Say... is anyone else thinking naughty thoughts about that Bug Fairy?

Satan is pretty cute at times too.

[ Parent ]
Whaaa?? by ad hoc (2.00 / 0) #3 Tue Apr 12, 2005 at 02:35:11 AM EST
Eh? Gardening leave. by Rogerborg (2.00 / 0) #4 Tue Apr 12, 2005 at 02:46:19 AM EST
(My sources tell me that) they're basically boned, and none of them can understand why they've even bothered trying to keep it going.  As usual, it's the brown nosers who've been kept on (temporarily) while the decent engineers have been terminated with the statuatory minimum redundancy pay.  There's no hope of them completing anything now, so they're probably only keeping people on to make the company look like a going concern.

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Metus amatores matrum compescit, non clementia.
[ Parent ]
The information superhighway | 4 comments (4 topical, 0 hidden)