You can draw on the surface of the model with either the point or rectangle tools.
Scaling was finished awhile ago, though technically I am resizing, since scaling implies something done in funky 3d math. When you drag, it just adjusts the 4 corners' 3d coordinates. (Which is good, because this is easier to directly translate to size).
At that point, it was rendering a single XYZ point with correct perspective. I've since updated it.
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