Torment: Numamamamama was pretty good as well. A lot of people are really butthurt about it for a variety of reasons but I enjoyed the story and wasn't put off by weaknesses in the game engine/combat.
The story/characters weren't as good/immersive as PS:T, duh, not too many games are.
So there was a big patch to Stellaris and I gave it another whirl.
Love the game engine, some great writing in there too.
But the game mechanics and underlying assumptions piss me off.
The AI is dumb, goes with the territory for complicated games.
The dumbness makes alliances more trouble than they're worth, many many examples of "with friends like this who needs enemies".
Planetary (micro)management is dumb and poorly thought out.
The developers seem to like it that way because you're only supposed to manage a few planets and pass the rest off to the Sector AI. Well piss on that, I play these games to manage my own fucking resources, if I wanted to watch mismanagement and waste and dumbfuckery I can do that at work or read the fucking newspaper.
The engine is really really nice though. I can see myself buying future expansions on sale, re-installing the game and enjoying it for a couple weeks before the underlying game design pisses me off again.
I've probably said this before but it's been all downhill since the original MOO sliders.
Speaking of really simple but effective game mechanics I finally discovered a mobile strategy game worth the disk space, i.e. Polytopia.
Think "really simple Civ clone". The game mechanics are simple but fairly balanced, the design is clean and legible.
I have quibbles with a couple things but it is well worth the $0 I paid for it, and the kids got right into the game.
I tried to use that as a gateway drug and introduced them to actual Civilization but that seems a bridge too far :(
Has anyone played the Master Of Orion remake/sequel? The reviews have been unkind and the trailers make it seem like they concentrated on the fluff and missed the point of what made MOO great.
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