The Broken World by Tim Etchells. Curious book, written as a walkthrough of an impossibly complex computer game, whose author keep digressing into his own life, as a slacker somewhat employed in a pizza firm, with a troubled relationship with his girlfriend.
Has a fair amount of charm. Found it quite easy to read and raced through to the end, which is quite an achievement considering the deliberately awkward prose, and the lack of much plot to care about.
However, was expected a bit more somehow. I thought that as usual the game would blend into real life somehow, or that the protagonist would learn something from the game that he could apply to life, or that games are not like life, or would turn out to be crazy with the game only in his own head, or something.
The game itself would clearly be unplayable in real-life, which I thought would be a clue, but it just seems to be a metaphor.
Also, didn't quite buy the way the character could be so relentlessly driven in the game, and yet so permanently feeble in real life. Sure, games can redirect all your energy away from real life, but this guy never seems to have had any.
Overall, an OK read. Has a mix of irony, nerdery and angst that might appeal to Douglas Coupland fans.
Economics. Greeks work long hours. Civil service cuts more expensive after court decision on redundancy terms. VoxEU on Eurozone: told you so. Stop making sacrifices to the market gods.
Video. Terminator mission.
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