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Working life
By codemonkey uk (Fri Jul 10, 2009 at 08:18:38 AM EST) (all tags)
Just a bit zapped at the moment, alpha deadline is today.  See inside for a list of stuff (changes) I've done this week.


In reverse chronological order, most recent first:


  • Fixed bug in controls for $FEATURE_W on PS2/PSP
  • Fixed a stack overflow during a mini-game that only occurred in the final/release build on one of the 3 target platforms
  • Tidied up some spline handling code, and fixed debug spool on PS2, to make certain puzzles easier to debug.
  • Implemented design controls of scaling difficulty system, so they can set up a level that is hard until you do a specific thing, then it gets much easier.  I need to do a bit more on this before we ship.
  • Defensive code to prevent a crash when the camera animation name is zero length.
  • Improved quick-turn controls
  • Enabled interpolation of torch beam to cursor at the end of canned animation
  • Turned off $EFFECT when the player $DOES_SOMETHING (details redacted to prevent spoilers)
  • Fixed a bug with the way the results of a pyche session fed back into the game world
  • Improved yes/no gesture recognition in Wii
  • Swapped yes.no control bindings on Sony SKUs
  • Fixed a divide-by-zero bug in animation event triggers
  • Fixed $FEATURE_A ui bug on Sony SKUs
  • Fixed $FEATURE_B math accuracy issue on PSP
  • Fixed move-backwards during $FEATURE_C, which was broken by some other programmer's fix for some other part of $FEATURE_C
  • Exiting UI $FOO now returns you to the pause menu, rather than going back into the gameplay.
  • Fixed enemy's popping in (rather than animating) in certain situations
  • Changed code to match revised animation rig for $FEATURE_C
  • Implemented new mini-game functionality available only on Sony SKUs (for part of the game where WiiMote pointing is used on Wii)
  • Fixed gimbal-lock bug in camera code for PSP.
  • Implemented controls for $FEATURE_W on PS2/PSP
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Ending Alpha | 2 comments (2 topical, 0 hidden) | Trackback
Oh come on by duxup (2.00 / 0) #1 Sat Jul 11, 2009 at 03:22:19 PM EST
Late game minigame problems fixed, who doesn't love those kind of bugs?

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did you fix that problem by dr k (2.00 / 0) #2 Sun Jul 12, 2009 at 05:42:55 AM EST
where the game sux?

(I am required by contract to post this comment.)

:| :| :| :| :|

Ending Alpha | 2 comments (2 topical, 0 hidden) | Trackback