This was a pretty tight deadline. We had 3 major features left to add to the combat game-play (missing from the VSD), requiring game-play code, art, and AI to be developed in parallel, which as you can imagine is quite a juggling act.
It was announced to the team on Wednesday that the milestone deadline was being pushed back to the 20th, to allow us an extra week to polish and bug fix.
Which is great. The more time we have to polish the better the results of the focus test, and the more useful the usability feedback will be.
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