Print Story Milestone Week
Working life
By codemonkey uk (Thu Feb 12, 2009 at 03:29:02 AM EST) (all tags)
Except, it's not.


Milestone 11 was scheduled to end on Friday the 13th.  The deliverable was then going be used for a Usability/Focus test of the combat game-play.  This meant that we needed the combat game-play to be feature complete. 

This was a pretty tight deadline.  We had 3 major features left to add to the combat game-play (missing from the VSD), requiring game-play code, art, and AI to be developed in parallel, which as you can imagine is quite a juggling act.

It was announced to the team on Wednesday that the milestone deadline was being pushed back to the 20th, to allow us an extra week to polish and bug fix.

Which is great.  The more time we have to polish the better the results of the focus test, and the more useful the usability feedback will be.

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Milestone Week | 12 comments (12 topical, 0 hidden) | Trackback
Wait, what!? by ucblockhead (4.00 / 3) #1 Thu Feb 12, 2009 at 03:50:33 AM EST
Your bosses changed the deadline? They extended it!? Can I have a job?
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[ucblockhead is] useless and subhuman
Hey, join the back of the queue buddy by Dr H0ffm4n (2.00 / 0) #12 Fri Feb 13, 2009 at 02:10:30 AM EST
That's way back  ... there ...

[ Parent ]
Off topic by Herring (4.00 / 1) #2 Thu Feb 12, 2009 at 03:59:54 AM EST
But personal game hate thing. Games that both:
  1. Make the character's motion relative to the camera, not the way the character is facing
  2. Make the camera wibble about all over the place while you're trying to do stuff (e.g. shoot things)
Yes, Tomb Raider Anniversary on the Wii I am looking at you.

If, when you press forward it's forward for the character, not the camera, it makes life a lot easier.

Who's with me?

Herring - Official HuSi diarist of the 2016 European Korfball Championship (October 22nd, Dordrecht, Netherlands)

Old School by Phage (2.00 / 0) #3 Thu Feb 12, 2009 at 04:28:43 AM EST
If it's not an FPS on keyboard and mouse - I can't comment. 3rd person POV usually suck.

[ Parent ]
I can't play FP by Herring (2.00 / 0) #4 Thu Feb 12, 2009 at 04:33:20 AM EST
I get motion sickness.

Herring - Official HuSi diarist of the 2016 European Korfball Championship (October 22nd, Dordrecht, Netherlands)
[ Parent ]
Where's that D-Day spirit ? by Phage (2.00 / 0) #7 Thu Feb 12, 2009 at 04:39:38 AM EST
Really ? I've heard of that, but just thought it was a myth.


[ Parent ]
Not me. by yicky yacky (4.00 / 1) #6 Thu Feb 12, 2009 at 04:38:48 AM EST

The N64 variants of the Mario and Zelda games both use (1), in different ways, but they put an awful lot of thought into its implementation, so it works awesomely. In slightly less well-thought-through variants, you have to learn all the camera-snapping shortcuts off by heart in order to minimize the annoyance.

It seems (2) will always happen at some point with a free-floating camera (and often with a fixed camera, too), no matter how well-tested, which is why decent camera-snapping heuristics are critical.

Don't hate the player [manoeuvrability], hate the game [developers].


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Vacuity abhors a vacuum.
[ Parent ]
Zelda wasn't bad though by debacle (4.00 / 1) #10 Thu Feb 12, 2009 at 06:28:44 AM EST
Because you had control over the camera. Some games don't afford that luxury.

IF YOU HAVE TWO FIRLES THOROWNF MONEY ART SUOCIDE GIRLS STRIPPER HPW CAN YPUS :OSE?!?!?!?(elcevisides).

[ Parent ]
milestone or millstone ? by sasquatchan (4.00 / 1) #5 Thu Feb 12, 2009 at 04:36:39 AM EST
only a letter apart, you know..


More time by duxup (4.00 / 1) #8 Thu Feb 12, 2009 at 04:44:20 AM EST
You've got more time to record alternative exclamations from the enemy when the player sucks to solve the "AI is too hard" issue!

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Polish? by debacle (4.00 / 1) #9 Thu Feb 12, 2009 at 06:26:56 AM EST
I thought you were in the UK.

IF YOU HAVE TWO FIRLES THOROWNF MONEY ART SUOCIDE GIRLS STRIPPER HPW CAN YPUS :OSE?!?!?!?(elcevisides).

Polish in the UK is v comon by Dr H0ffm4n (2.00 / 0) #11 Fri Feb 13, 2009 at 02:08:50 AM EST


[ Parent ]
Milestone Week | 12 comments (12 topical, 0 hidden) | Trackback