It's fun to speculate. Rumors are flying around about it being an Xbox port of MGS4 (mostly by people who don't know what the universal power symbol looks like or trolls), or an iPhone or DS title. The T in MGST could be "touch", or it could be just "teaser."
The way it's presented, i + ! = ( ! ) is suggestive. I immediately took it to mean MGS (i.e. !) is going full circle. Another Nintendo release? Re-imagining the original titles? Prequelling the series?
I kinda think 'i' means iPhone or DSi. Maybe it means Kojima.
The text is telling, "a next" not "the next" -- it's probably talking about something that isn't a central title, or perhaps simply out of continuity. If it is an anagram, my real favourite is "A next metal gear is ... alternate game six." Not that I'd know what that really means, but it beats staring at genitals when there's an exam involved.
Okay, enough of that nonsense.
5th Cell is taking on a truly ambitious project -- Scribblenauts. Follow that link and watch the video. This looks like some seriously cool stuff. The claims made in the article are hard to believe, but I'm going to remain optimistic. They seem to be confident. Plus, points were earned with the Austin Powers reference.
Elsewhere, I recently wrote that open-ended gaming was generally a bad thing (in mainstream games) because they're (usually) inherently unfair. I love open-ended games more than any person should, but honestly I like to spend more time with games that have a little more moment-to-moment direction. Scribblenauts is trying to be the exception, and I'm really pleased about that. It's obviously "fair" in the sense that the difficulty isn't up to a random number generator vs. your IQ, and has direction: solve the puzzle. It just aims to give you every option to begin with.
It's really early to be gushing. Fall 2009, FFS. But that someone would actually try to do this... that's just wicked.
Blender development is going on steadily. One of their most commonly requested features still isn't implemented, but all sorts of heavy duty stuff is getting done, so that's really cool. I'm quite impressed by the momentum Blender development has. It seems to stumble all over some things, but after reading up on it a bit, it's easy to see why they're so troublesome. Anyway, two versions have been released since I thought to check last, and one of them is fairly major.
A bit about Phantasy Star Zero. The more info I get about this, the happier I am about it. For some reason people generally don't like Phantasy Star Universe, and I have to agree. I'm not sure about others, but for me there was a bit too much to do, without enough distinction, and PSO's level design was a lot better. I very nearly hated PSO, except for the fact that it was more distinct internally than Diablo.
This is all hard to explain. The point, though, is that I have little grasp of why others disliked it. I kind of assumed that their favorite thing or mechanic was removed or altered. So PSZ comes along and details are leaked over time. It started off looking like PSO, minus a couple of things, plus a couple of others. But as time went on, every little detail seemed like an improvement... not just an improvement, but the correct improvement. It's like Sega took all of their mojo (they don't even write other games anymore, they just hire other people to do it for them--and they're still disappointing) and put it into this.
So, tl;dr PSZ is shaping up to be what PSU should have been. I've asked around and have not found any dissenting opinions. If it weren't for the fact that the timing seems poor for Sega to change their major Phantasy Star series, I'd be very confused about this coming to the DS. Someone did mention that they're probably experimenting with the system on the DS, and that seems right.
The Blender stuff came about because I was working on some low poly 3D models. I'm experimenting with a 3D engine someone released for DS homebrew. If it works well enough, it might turn into the beginning of a Sid Meier's Pirates! remake. 3D? Mostly because I can't fucking draw (and can't ask or depend on anyone else to do it). I kind of suck at modeling, but low poly modeling is kind of a soothing process. It'll still turn out subpar but I've always wanted to model some old ships, and I'll probably do a fairly nice job on them.
I'm still not committed to the project though. I have other "more important" things to be working on, so I'll give them priority, but it's kind of a boredom-sink for now. If it starts looking promising I'll take it further.
Holy crap. I just noticed that there's a NES version listed. I'll have to try that. I played the PC version -- the one that was a boot disk (i.e. the game was the OS.) I had a Tandy, which meant superior graphics and sound since TGA was supported. Ah, nostalgia.
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