The Chronicles of Riddick: Escape from Butcher Bay (PC) - VU Games
List price: £29.99
it will not run
Never got to play the game as it would not and was a mare to try to get it to run.
I don't like checkpoint saves
This is a middling good game, a lot of the time you have lesser weapons than the opposition, which makes things difficult/interesting.
Then there are the checkpoint saves, ARGH. You start from the savegame, travel hundreds of yards, probably interact with a couple of things or characters, taking at least a couple of minutes, then there is a ten second fight in which you are heavily outgunned and outnumbered. If you lose, which you will, a couple of times at least, then you have to do it all again, without forgetting any of the things you need to do before you get to the fight. Without this mechanic, this would have been a four or five star game, even though it's pretty linear and probably not very replayable.
Masterpiece
The only word which describes this title is "Epic".
From the very beginning, the player is thrust into the dark, gritty world of Riddick, a convicted murderer who has been brought to the most notorious Slam (prison) in the galaxy, Butcher Bay.
Early gameplay is based in the prison blocks themselves where you'll find yourself meeting characters, taking on missions and fist-fighting for cash, information and respect amongst the fellow inmates. These "caged in" sections (where the player is not supposed to escape and is presented no such opportunity) contrast nicely with the "break out" sections found later in the game (where escape is an essential part of the story). In these sections, killing or even punching a fellow inmate brings a swift electro-stun to the backside from the many sentry turrets lining the walls.
Later in the game, the player is presented with chance of escape which, while scripted, feels natural enough to allow the impression that the player is escaping under their own initiative. The "behind-the-scenes" areas are filled with shadows and hidden vents, a nice contrast to the high-key "caged" areas where you have no chance of hiding and big brother is ALWAYS watching.
Graphically, this game is stunning. The PC version has been visually upgraded in comparison to its Xbox brother and is very much better for it. Whilst the very highest settings will make it chug on anything but a decent system, I played through (and thoroughly enjoyed) the game on medium settings and was still very impressed with the presentation.
The pacing of this game is perfect. One room sees the player sneaking through shadows, covertly snapping the necks of happless guards while another sees you on the rampage wielding either a minigun, riot guard suit (with 6, yes 6, assault rifles strapped to it) or a heavy guard (walking tank). The light/dark mechanic becomes an essential part of this pacing and allows the player to quickly turn a situation to their advantage by blowing out a few strategic lights.
The weapons are tight and well-suited to their tasks and, while there aren't a massive variety of them on offer to the player, one must remember that this is a stealth-based game, not a one-man rampage. The player is given the impression that they've begged and stolen every weapon they receive and it does well to teach them the in's, out's and appropriate weapon for each job that needs doing.
The script is tightly written and, although hearing the guards shouting the same one-liners as they search for you does become repetetive, the voice acting of main characters is top-notch and really makes the game feel like a hollywood blockbuster.
Overall, I would say this game is a must-buy for any fan of PC shooters. Hell, at this price, you should buy it even if you DON'T like PC shooters!
Essential
There's been no shortage of good first person shooters since, well, since doom came out 13 years ago. But there have only been a handful of truly great first person shooters. By weaving an expert blend of frenetic action, tense stealth, excellent use of light and shadows, superb voice acting and cutting edge next generation graphics, Riddick proudly stands on a very high rung on the ladder of great first person shooters.
This episode of the Riddick saga is set before either of the films, during Riddick's trip to Butcher Bay, a high security prison, for being a very naughty boy! On Butcher Bay, he gets to be an even naughtier boy as he kills lots of people, steals some battle-droids and also gets his fancy night vision eyes ability. Don't worry if you hated the Riddick films, I did too, but besides the central character (who is actually enjoyable in the game), Escape from Butcher Bay has nothing to do with the films.
Although everything about Riddick is immediately familiar to anyone who's ever played a FPS, the game is actually pretty unique all round. With the exception of just a few scenes, the game is all stealth, Riddick has to creep around in the shadows, making shadows with his weapons where needed (if weapons are available, you spend a lot of the game with just a knife for company), so you can sneak up and snap the neck of your enemy, or stick a shiv through his spine.
The setting is pretty unique too, I don't think I've ever actually played a game set entirely in a prison before, with over 15 years of gaming under my belt. The level design is great for the most part, it looks like a convincing prison, and although it is very firmly a 'corridor' game, it doesn't feel linear at all, even though it is. There are a few moments where you aren't sure where you are, or where to go next, but generally it all comes together very well and flows very smoothly.
Besides the stealth, combat is pretty much your usual FPS stuff, you use a gun to shoot at enemies that are shooting back, but the pacing is great and the fact that you never really take serious damage unless you do something stupid (on normal difficulty at least) means that the game is always sort of challenging without ever being frustrating, which makes it very fun all round.
Riddick manages to implement excellent melee combat, one button for punch, used with a directional button determines which arm you swing from, with another button to block. You'll only be using your fists a few times during the game, but it's still very well implemented and lots of fun.
There are also a few times where you can get into a battle-droid (they are pretty much like ED-209 from Robocop, but manned), and you get to smash around shooting everything that moves. It breaks up the stealth perfectly, you're never doing the same thing for too long, much like Half Life 2, so the game never stagnates.
The AI is average, the humans duck and roll to avoid fire, but besides that they just shoot at you until you die, pop out the lights and they just walk around in the darkness until you kill them. Not bad, but nothing special. The alien AI is old school, they run at you and hit you until you die, but combined with their speed, it makes for a very frantic time when you're fighting them, which is the point, so it works well.
If you've ever seen a Riddick film (I hope for your sake you haven't), you'll know that Riddick has a fancy see-in-the-dark thing going on, and it's in the game too. It's a snazzy feature, but nothing special, in fact it's just your bog standard night vision, works great in darkness, but you're blind in the light - if you've ever played Splinter Cell, you can expect the same type of thing here. You can turn it on and off at will.
The voice acting all throughout is truly impeccable, every single character in the game, there are quite a few as there's a sort of RPG style mission system thing going on during the cool-down periods after break-out attempts (it takes about 4 attempts to actually get out - after each one you move to a more high-security part of the prison, giving way to the tiered difficulty you generally get in games as you progress, but unlike most other games, it doesn't feel contrived in Riddick). Vin Diesel does the Riddick voice, and does it extremely well - better than in the films to be honest. All the other voice actors are great.
Visually the game is on par with Doom 3, maybe a little better even, the textures are amazing, the models are amazing, the lighting and shadows are amazing, the light reflections are amazing. Simply put, Riddick looks amazing.
There's also a whole host of extras, ranging from game artwork to, amazingly, a dvd-style audio commentary as you play the game through a second time - you can listen do the developers talk about the game production when you get to certain points, it's a pretty amazing feature which turns an otherwise highly recommended second play of the game an essential second play of the game.
If I had to find a complaint with the game, and I stress that this is if I HAD to find a complaint with the game, it's that it's too short, I think it took me about 7 or 8 hours to finish it, which is just too short, but then you're almost guaranteed to play it through a second time, which gives it a respectable lifespan.
First person shooter fans are always spoilt for choice, but this is one game no first person shooter fan should miss, no, one game no one should miss. Buy it.
The best film-licensed game ever...
From the start, waiting in the cold outside Butcher Bay, eyeing up the beautifully detailed surroundings of the prison planet and sizing up those unfortunate enough to be standing too close to you, there's a special feeling about this game.
As if having control of Riddick, one of the coolest anti-hero's in recent cinematic memory, wasn't enough, the people at Starbreeze have made Escape from Butcher Bay a damn good game as well, with puzzles, exploring, and action-galore. Vin Diesel must be over the moon that Tigon Studios (his company) let these people bring Riddick to life for gamers.
Apart from expanding on the story of Riddick and detailing how he achieved his notoriety across the galaxies, the way Riddick gets his night-vision (referred to as "Eyeshine") is explained and this brings about the most fun in the game. It's not just a rampage where you get huge guns and dispose of the enemy with firepower alone, there's a lot of creeping about, dodging cameras, smashing lights, and hiding in the dark - waiting for the right moment to grab your enemy from behind and snap his neck, then dragging his body and dumping it somewhere safe so it won't be stumbled upon easily. Using the dark and Riddick's eyeshine to your advantage is critical to succeeding here.
A brilliantly executed concept, the eyeshine/creeping-in-the-dark combination really keeps the suspense levels high, and it's very satisfying when you make progress this way. The enemy AI is OK, and the general pace of the game is pretty good, although I did get stuck at some points and didn't really know what to do to get on without using a walkthrough.
The reason for not giving this title 5 stars is simple: Half-Life 2 exists. Otherwise TCOR:EFBB excels as a First-Person Adventure game, and the Director's Cut has some interesting extras to unlock which bring the game even more to life. I definitely recommend you get this, a worthy addition to any gamer's collection, and arguably the best film-licensed game to date - the standard has been set.
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