To Kill or Not To Kill

Always   0 votes - 0 %
Never   0 votes - 0 %
When appropriate   8 votes - 100 %
 
8 Total Votes
Huh. by Driusan (4.00 / 3) #1 Wed Dec 12, 2012 at 01:26:18 PM EST
I never knew there were GMs who didn't actively try to kill the PCs at all times.

--
Vive le Montréal libre.
Heh by Gedvondur (2.00 / 0) #2 Wed Dec 12, 2012 at 01:52:05 PM EST
Well killing them is easy. You have all the power in the world.  Keeping them taking risks without killing themselves....that's hard.

:-)

"So I will be hitting the snatch hard, I think, tonight." - gzt
[ Parent ]
Old school AD&D by wumpus (4.00 / 1) #12 Wed Dec 12, 2012 at 10:43:53 PM EST
The last group I played with changed adventures (and DM) every quest. This lead to players bringing 2 characters to:
A: Balance out the quest
B: Have a reason to show up due to the 50% mortality rate.
I'm not sure how we would handle a long-term campaign. I still think following up on the Bushido game would have been good (my samurai had to declare a blood feud on a high power merchant. My guess is he wouldn't last much after that).

Wumpus

[ Parent ]
i was pretty annoyed by aphrael (4.00 / 1) #3 Wed Dec 12, 2012 at 03:04:47 PM EST
in a recent newly-started game when the DM fucked up the difficulty and killed my character in the first session.
If television is a babysitter, the internet is a drunk librarian who won't shut up.
maybe it wasn't the case there by prestidigitizer (4.00 / 1) #7 Wed Dec 12, 2012 at 05:09:13 PM EST
but some encounters are meant to be run away from. "A man's got to know his limitations" and all that. Depends on the scenario, of course.

[ Parent ]
oh, it was quite clear by aphrael (4.00 / 1) #8 Wed Dec 12, 2012 at 05:46:14 PM EST
both that the DM intended it to be a combat and that he thought we would all survive, but he'd fucked up the difficulty given the characters.
If television is a babysitter, the internet is a drunk librarian who won't shut up.
[ Parent ]
Eeesh by Gedvondur (2.00 / 0) #19 Thu Dec 13, 2012 at 09:39:17 AM EST
That blows goats.  I've fucked up like that, but usually I end up pulling punches to prevent a lot of death when I seriously mis-judge a party's strength.  Sometimes, if I've really fucked it up I'll even resort to deus ex machina with outside help.

"So I will be hitting the snatch hard, I think, tonight." - gzt
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I think you have it right by MartiniPhilosopher (4.00 / 1) #4 Wed Dec 12, 2012 at 04:21:38 PM EST
but I tend to err on the side of caution. Especially when running for the L5R guys. I don't like killing someone's character that's been through half the campaign. Unless they're going out in a huge blaze of glory and know it. That makes me feel better about doing so.

Whenever I hear one of those aforementioned douche bags pontificate about how dangerous [...] videogames are I get a little stabby. --Wil Wheaton.

Heh, yes by Gedvondur (2.00 / 0) #18 Thu Dec 13, 2012 at 09:36:43 AM EST
I tend to be cautious too, more so if the character has been around for a long time.  I think you've hit on it, that I want to provide that meaningful death/exit from the game for the player, so that they know all the character went through wasn't just bunk.

"So I will be hitting the snatch hard, I think, tonight." - gzt
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Old D&D Rules... by belldandi (4.00 / 2) #5 Wed Dec 12, 2012 at 04:48:29 PM EST
I rolled and 18/00 pally natural strength. That was the funnest character evar to wreck a bit of havoc with. Stupid party member was stupid in game so I threw him in a lake hoping he'd drown. Damn GM saved him though....

Did "you" fall? by wumpus (4.00 / 1) #11 Wed Dec 12, 2012 at 10:37:24 PM EST
I suppose that a wizard could get out of the lake. Any armor wearing critter would drown. An old school GM would have a wandering monster mosey on over while the entire party was fussing around trying to get all the gear a party member was carrying (you can't swim with it) out of 8' deep of water.

Wumpus

[ Parent ]
Sounds about right to me by prestidigitizer (4.00 / 1) #6 Wed Dec 12, 2012 at 05:01:53 PM EST
You've pretty much summed up how my friends and I approach DMing. Willful stupidity kills and actions have consequences. High risk and/or bad luck can and will result in death, however GM's providence can be applied judiciously to sustain the fun. I've heard of me vs. them, antagonistic GMs, but I've never played with one - sounds like a drag.

I agree that you need to brief the players at the start. They may have encountered different styles of play before and need to know how it works in your game so as not to get blindsided.

As far as keeping the occasional fudged rolls secret, it also helps to have players that don't look a gift horse in the mouth if you are insufficiently subtle. :)


Heh by Gedvondur (2.00 / 0) #17 Thu Dec 13, 2012 at 09:34:00 AM EST
True, sometimes players can be a bit pedantic about pointing things out, even when its to their disadvantage.

I've only played with me vs them DMs a few times.  I can tell you, the experience wasn't great and I have to say for a long term campaign its a complete non-starter for me.

"So I will be hitting the snatch hard, I think, tonight." - gzt
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I never hesitated to kill off a character by wiredog (4.00 / 1) #9 Wed Dec 12, 2012 at 06:58:33 PM EST
Even my own, if I was running it as an NPC. Lost a 20/22 magic user/ fighter to an orc after a set of bad saving throws once.

Earth First!
(We can strip mine the rest later.)

Hard Mode by Gedvondur (2.00 / 0) #16 Thu Dec 13, 2012 at 09:30:53 AM EST
Lots of folk run hard-core like that. I don't mind it, as a matter of fact I prefer it to being wishy-washy about the whole issue.

"So I will be hitting the snatch hard, I think, tonight." - gzt
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Haven't GMed in a long time by jimgon (4.00 / 1) #10 Wed Dec 12, 2012 at 08:24:35 PM EST
but I mostly let characters die when it was appropriate.  If I did something that made the encounter inappropriate then I would fudge rolls, but If it was just bad rolling or player stupidity then stuff happens.  I have traditionally had a one-save mercy rule where I would allow a character to survive a death encounter once.




---------------
Technician - "We can't even get decent physical health care. Mental health is like witchcraft here."
Sure by Gedvondur (2.00 / 0) #15 Thu Dec 13, 2012 at 09:29:37 AM EST
I cut some slack on bad rolling....if the deaths are going to be really pointless.

"So I will be hitting the snatch hard, I think, tonight." - gzt
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(Comment Deleted) by yicky yacky (4.00 / 1) #13 Thu Dec 13, 2012 at 05:24:43 AM EST

This comment has been deleted by yicky yacky



That's a great point by Gedvondur (2.00 / 0) #14 Thu Dec 13, 2012 at 09:28:40 AM EST
Respect for the game and GM is certainly a factor that doesn't always get mentioned.  I have and will kill characters who simply can't do odds. :-)

"So I will be hitting the snatch hard, I think, tonight." - gzt
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