MOO2 vs GalCiv2

MOO2 - don't change if it ain't broke.   2 votes - 20 %
ZOMISG, 3DDdddddddddd GalCiv2   1 vote - 10 %
Not played MOO2   1 vote - 10 %
Not played GalCiv2   1 vote - 10 %
Some form of weirdo "I don't care" answer or WIPO.   5 votes - 50 %
 
10 Total Votes
-1, Not Mac-Centric by MohammedNiyalSayeed (4.00 / 2) #1 Thu Mar 16, 2006 at 02:29:21 AM EST

Curse you people and your PC games! It'll be at least 5 years until I even get to look at Galactic Civilisation II!


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You can build the most elegant fountain in the world, but eventually a winged rat will be using it as a drinking bowl.
question by garlic (4.00 / 2) #3 Thu Mar 16, 2006 at 02:35:46 AM EST
any hope that these intel based macs will shorten that time to like 1 year?


[ Parent ]
Only if they end up dual-booting with Windows by MohammedNiyalSayeed (4.00 / 2) #4 Thu Mar 16, 2006 at 02:38:15 AM EST

Though that would be sweet.

Oh, and then there's the virtual machine option, which may or may not actually turn out to be an option, but I can't see that being very efficient, processor-wise, at least not efficient enough that one could run games at an acceptable rate.


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You can build the most elegant fountain in the world, but eventually a winged rat will be using it as a drinking bowl.
[ Parent ]
See by Rogerborg (4.00 / 2) #6 Thu Mar 16, 2006 at 02:42:26 AM EST
this comment, which contains a rare true statement about Lunix.

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Metus amatores matrum compescit, non clementia.
[ Parent ]
First dual boot by joh3n (4.00 / 2) #8 Thu Mar 16, 2006 at 02:51:35 AM EST
has occurred.  See macrumors.com for details.

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[ Parent ]
It isn't the CPU that's the problem by DesiredUsername (4.00 / 2) #7 Thu Mar 16, 2006 at 02:48:21 AM EST
It's remapping all the UI elements to a single mouse button.

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Now accepting suggestions for a new sigline
[ Parent ]
Well, MOO2 is ten years old by Rogerborg (4.00 / 1) #5 Thu Mar 16, 2006 at 02:41:19 AM EST
I can already run it just fine on a Celeron PII 366 Lunix box using WINE, so maybe in another five or ten years you WhackOS users will be able to do something similar.

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Metus amatores matrum compescit, non clementia.
[ Parent ]
(Comment Deleted) by yicky yacky (4.00 / 1) #9 Thu Mar 16, 2006 at 03:26:41 AM EST

This comment has been deleted by yicky yacky



[ Parent ]
I hear by ucblockhead (4.00 / 2) #12 Thu Mar 16, 2006 at 06:03:23 AM EST
It'll be our right after the OS/2 version.
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[ucblockhead is] useless and subhuman
[ Parent ]
WIPO: Civili****Z****ations by DesiredUsername (2.00 / 0) #2 Thu Mar 16, 2006 at 02:32:51 AM EST


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Now accepting suggestions for a new sigline
(Comment Deleted) by yicky yacky (2.00 / 0) #10 Thu Mar 16, 2006 at 03:32:59 AM EST

This comment has been deleted by yicky yacky



but by ucblockhead (4.00 / 1) #11 Thu Mar 16, 2006 at 06:01:52 AM EST
Does it have MOO2's 1995 era graphics?

Oh, and you suck!

(I am forced to say the above as I spent all last night downloading the thing and therefore must validate my decision by attacking all neigh-sayers.)
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[ucblockhead is] useless and subhuman

No, it has a nice 3D engine by Rogerborg (2.00 / 0) #13 Thu Mar 16, 2006 at 06:24:02 AM EST
Of course, you'll have the map zoomed out all the time to the point where everything is iconised and looks worse than the clear bitmaps from MOO2, but don't let that stop you from kidding yourself that it's a technological step forward.

If you don't already have MOO2, then buying GalCiv2 is as good a way as any to get your hands on a classic of the genre.  If you do have MOO2 - well, I'm sure you won't miss all of the fun ship components and combat strategies that much.

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Metus amatores matrum compescit, non clementia.

[ Parent ]
Well by ucblockhead (4.00 / 1) #14 Thu Mar 16, 2006 at 06:30:04 AM EST
Is it as unbalanced at the end as MOO2?

I mean, having thirty weapons to choose from sounds cool, but what's the point if you're just going to stuff in as many plasma cannons as can fit in the end.

Oh well. As long as you don't say it's a clone of MOO3, I'm happy.
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[ucblockhead is] useless and subhuman

[ Parent ]
Plasma cannons? by Rogerborg (2.00 / 0) #15 Thu Mar 16, 2006 at 06:39:14 AM EST
Stellar Converters.  Surely all your games end with galactic genocide?

Dunno about GalCiv2; I haven't done a military victory yet.  But the weapons all look like variations on 3 themes.  Oh, something else that's missing: you can't attack planets with ships.  At all.  You can't even orbit and blockade them.  All you can do is to sit in space nearby and sink any ships that they put in orbit, or send in troop transports.  Conversely, to defend a planet, you need to keep a military ship (even an unarmed one!) free in space and mug incoming troop transports while avoiding enemy warships.  There are no planetary defences.

It's like MOO 1.9; for all the pretty, there are some really annoying missing features that they omitted while they were cloning it.

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Metus amatores matrum compescit, non clementia.

[ Parent ]
That's dull by ucblockhead (4.00 / 1) #16 Thu Mar 16, 2006 at 06:59:33 AM EST
Destroying all their suns is dull. I prefer to destroy every last ship, leaving them with just enough production capacity to build some new ones, so I get the joy of crushing their tiny force again and again.
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[ucblockhead is] useless and subhuman
[ Parent ]
Sounds familiar by Cloaked User (4.00 / 1) #20 Fri Mar 17, 2006 at 12:00:51 AM EST
Warhammer 40k is a little like that. If you zoom all the way in, the individual units all have beautifully rendered 3d models. Of course, if you do do that, you can't see a damn thing, so you tend to stay zoomed all the way out...

Oh, and while I'm on the subject - call that an ending?! Talk about leaving things open for a sequel; but if the sequel is as short as that one, forget it.


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This is not a psychotic episode. It is a cleansing moment of clarity.

[ Parent ]
Same with most games, really by Rogerborg (4.00 / 1) #21 Fri Mar 17, 2006 at 01:12:54 AM EST
The only people who zoom in are reviewers taking snapshots, I suspect.

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Metus amatores matrum compescit, non clementia.
[ Parent ]
One other type of person by Cloaked User (4.00 / 1) #22 Fri Mar 17, 2006 at 03:51:00 AM EST
The people who do screenshots for promotional material and the game box...

Don't get me wrong, it looks gorgeous - it's just impossible to play it like that.


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This is not a psychotic episode. It is a cleansing moment of clarity.

[ Parent ]
I only played MOO2 once by skippy (2.00 / 0) #17 Thu Mar 16, 2006 at 11:16:07 AM EST
and to be honest, I didn't really enjoy it.  At this point, I've only had enough free time to play one game of GC2, but I had fun.  However, since it sounds like you enjoyed MOO2 back in the day, perhaps this isn't your cup of tea.  I like tea.

But anyways, a few comments about your comments:

"Annoyingly slow battle resolutions" - are you talking about the planetary battles or the space battles?  The latter (IIRC) can be disabled in one of the menus, and you can always just skip the sequence if you want.

"Crashes" - the latest patches will hopefully help with this, depending on the cause of your crash.

"Workers and planetary-scale economics..." - in an upcoming patch, they're at least putting in an option so that you can select what a planet should specialize in, giving it a production bonus for one of [military / social / research] and a slight penalty for the other two.  Or you can leave it balanaced.

So, you like New Coke but not Coke Classic? by Rogerborg (2.00 / 0) #23 Fri Mar 17, 2006 at 04:24:26 AM EST
I always wondered who that was.

All GalCiv2 battle sequences are tiresome.  The space sequences are particularly irritating because they're so unimaginative, sterile and uninvolving.  Even when watching battles play out on auto in MOO2, there was a distinct urge to exclaim "Take that, sir" and "Oh, jolly good shot!  Very well played, that frigate!"  I accept that it is possible to remedy the situation by avoiding it, just as it's possible to fix a slow car by taking the train.

I don't review based on what might be fixed in future patches.  They've had ten years to clone MOO2.  It should be stable from release.

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Metus amatores matrum compescit, non clementia.

[ Parent ]
GalCiv2 by duxup (4.00 / 1) #18 Thu Mar 16, 2006 at 12:10:06 PM EST
I picked up GalCiv2.  My problem is that nothing is all that intuitive even with some of those big tutorial videos.  It’s just not fun researching the game as much as I have to.

Why the heck does my “flag ship” and colony ship that I get by default fly super far and fast, while my other ships crawl across the universe despite my all my research?

Why on earth do we need these big clunky menus?

Those and numerous other questions I still haven’t answered and despite a couple hours of playing I’ve still not had any fun… grrr.

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Well, it ain't getting any funner by Rogerborg (4.00 / 1) #25 Fri Mar 17, 2006 at 04:31:58 AM EST
Having ground to a technology victory in my first game, I can assure you that you're not missing much.

Yes, the survey flag ship... that's bizarre.  What's particularly cute is how so many anomalies boost the surveying ship's combat stats, and so you end up with a combat boosted... unarmed survey ship.

The UI is dreadful.  Menus appear and disappear, or stop you accessing functionality; bring up the colonies menu (which goes at the left of the screen by default) and you can't scroll the screen left by pushing with the mouse.  Durrr.  Bring up a planet's build menu, click shipyard, design a new ship, click close, and you go back to the main screen, instead of the build menu.  What?  What?

Given that they had a product to clone, it's quite amazing that they made such a ham fisted job of it.  It really is less featured and less polished than the ten year old MOO2, which is still, I assure you, a more playable and rewarding game.

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Metus amatores matrum compescit, non clementia.

[ Parent ]
Thief (nt) by codemonkey uk (4.00 / 1) #19 Thu Mar 16, 2006 at 10:13:56 PM EST
That's a bit harsh by Rogerborg (2.00 / 0) #24 Fri Mar 17, 2006 at 04:26:11 AM EST
I'd settle for calling them plagiarists, although admittedly they did steal copyrighted content and trademarks directly from other works for commercial use.

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Metus amatores matrum compescit, non clementia.
[ Parent ]
if you have to rip off ideas by clover kicker (4.00 / 1) #26 Fri Mar 17, 2006 at 08:25:41 AM EST
You might as well steal from a classic.

Seriously, MOO, MoM, MOOII, SMAC, Civ4 were pretty godamn derivative, but can still be fun.

Maybe I wasn't clear enough by Rogerborg (2.00 / 0) #27 Fri Mar 17, 2006 at 01:03:01 PM EST
They didn't "rip off ideas".  They cloned it.  Down to the music and UI.  They're like the Lenny Kravitz of games developers.

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Metus amatores matrum compescit, non clementia.
[ Parent ]