Diaries
Everything
Who's Online?
FAQ
/
Help
Inside the Unreal Networking Model
|
10
comments (10 topical, 0 hidden) |
Trackback
By doing the calculations both places...
by
fluffy
(
4.00 / 1
)
#7
Tue Feb 05, 2008 at 12:23:39 PM EST
You're not saving time or bandwidth, but you are reducing latency, which is very important in twitch-factor games like Unreal.
busy bees buzz
|
sockpuppet revolution
[
Parent
]
Inside the Unreal Networking Model
|
10
comments (10 topical, 0 hidden) |
Trackback
Login
Make a new account
Username:
Password: