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Inside the Unreal Networking Model
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If the server says no
by
codemonkey uk
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#10
Wed Feb 06, 2008 at 03:45:30 AM EST
Then the hit is not processed any further by the server, and any game state modified by simulating hit consequences on the originating client gets overwritten by replication (eventually), so the client using hax sees the hit as if it went off, but doesn't get any advantage from hit.
--- Thad ---
developer of ... ?
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Inside the Unreal Networking Model
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