If the server says no by codemonkey uk (4.00 / 1) #10 Wed Feb 06, 2008 at 03:45:30 AM EST
Then the hit is not processed any further by the server, and any game state modified by simulating hit consequences on the originating client gets overwritten by replication (eventually), so the client using hax sees the hit  as if it went off, but doesn't get any advantage from hit.

--- Thad ---
developer of ... ?
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