indeed by codemonkey uk (2.00 / 0) #6 Sat Jan 26, 2008 at 03:04:06 PM EST
I didn't really agree with his view of programming, and I think his perspective on what is "hard" or not come from the fact he is the sole designer/programmer of a small indie game developer, developing a XBLA platform game.

Not to denigrate his work, but of course programming is easy if the only designer you have to deal with is you, and the only other programmer you have to deal with is also you.

The same argument stands for his view of production.  The production organisation complexity of his project is, well, trivial stood next to the organisational complexity of, say, producing a large team implementing a complex AAA title for multiple platforms, with several major stake holders with fingers in the design pie, who all have to be kept happy, and all have their offices in different time zones...

--- Thad ---
developer of ... ?
[ Parent ]

Login
Make a new account
Username:
Password: