Why are there no kids in the GTAverse? by Rogerborg (5.00 / 1) #3 Sat Jan 03, 2004 at 05:19:15 AM EST
Is something that I've always wondered.  If there's no moral judgement about the way the player chooses to act, why not let them blow up school busses?

I'm not griping (100% completion of 100% purchased versions, mind), just wondering where the line is drawn.

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Metus amatores matrum compescit, non clementia.


There where kids and school busses... by ShadowNode (5.00 / 1) #6 Sat Jan 03, 2004 at 06:00:14 AM EST
In the original, top down view GTA.

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Um, really? by Rogerborg (5.00 / 1) #7 Sat Jan 03, 2004 at 06:02:50 AM EST
I must have blanked on that.  School busses, sure, but I don't remember school kids, just the much missed Hari Krishnas.  Gouranga!

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Metus amatores matrum compescit, non clementia.
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Not school kids, per se by ShadowNode (5.00 / 2) #10 Sat Jan 03, 2004 at 06:18:06 AM EST

Heh, it was always just the driver that got kicked out of the bus, but you'd see children in various places. I suppose they could just have been midgets, but that's almost as good.


School busses where great for ramming through police blockades.



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the screams of children by 606 (5.00 / 2) #27 Sat Jan 03, 2004 at 11:26:28 AM EST
You never actually saw kids in the school bus, but I'm pretty sure that going too fast or going over a large jump resulted in the sound of kids screaming.

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imagine dancing banana here
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There is no place for Children in the GTA universe by codemonkey uk (3.00 / 0) #11 Sat Jan 03, 2004 at 06:18:37 AM EST
I heard it argued that no one is innocent in the GTA games. I guess having kids (or worse, babies) in there would break that rule, and in doing so, break the sense of freedom to act without guilt that the game world creates.

--- Thad ---
developer of ... ?
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Homeless people are unattractive by Rogerborg (5.00 / 1) #13 Sat Jan 03, 2004 at 06:31:03 AM EST
And therefore evil, if I know my Hollywood conventions.

It's a nice piece of post facto rationalisation, but I'm not buying it.  Put it to the test?  How about pushing for ShadowNode's idea of midgets?  Evil midgets, I mean. Midget clowns.

Meandering a bit, but have a look at Neverwinter Nights.  There are kids in there, and you can attack them, but they're completely invulnerable.  No explanation given.

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Metus amatores matrum compescit, non clementia.
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You ever tried to cook a 12-year-old? by MisterQueue (4.00 / 1) #14 Sat Jan 03, 2004 at 06:35:34 AM EST
I did, couldn't even get the damn thing to brown. This also explains why children are so resilient to bumps, scrapes, and general mishaps.

As such, I think NWN was just going off of their base level experience with children.

Babies however.. totally different story... there's millions of ways to attack them.

Come to think of it, I want to make a game where the point of the game is attacking babies... if you get low on health, just pop and munch a baby...


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"porn IS a priority for you sir." -me0w
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You could call it: by Rogerborg (4.00 / 1) #15 Sat Jan 03, 2004 at 06:45:32 AM EST
TerminaTerror.  Wipe out the dusky skinned hordes before they reach breeding age, spawn some future orphans, and then come looking for you.

Hmm, perhaps a little too close to life.

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Metus amatores matrum compescit, non clementia.
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Oi? by MisterQueue (3.00 / 1) #17 Sat Jan 03, 2004 at 06:57:16 AM EST
Why? Who've you been talking to?

Damn backstabbers, that's the last time I assemble a crack-team based solely on the Classified ads.


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"porn IS a priority for you sir." -me0w
[ Parent ]

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